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	<title>Pepsimaxit's Blog</title>
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		<title>Pepsimaxit's Blog</title>
		<link>http://pepsimaxit.wordpress.com</link>
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		<item>
		<title>Some more behind the scenes</title>
		<link>http://pepsimaxit.wordpress.com/2009/04/07/some-more-behind-the-scenes/</link>
		<comments>http://pepsimaxit.wordpress.com/2009/04/07/some-more-behind-the-scenes/#comments</comments>
		<pubDate>Tue, 07 Apr 2009 15:18:59 +0000</pubDate>
		<dc:creator>pepsimaxit</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[behind the scenes]]></category>
		<category><![CDATA[pepsi]]></category>

		<guid isPermaLink="false">http://pepsimaxit.wordpress.com/?p=20</guid>
		<description><![CDATA[A Qik movie to show you how real all of this is. Enjoy it&#8230; Play on http://www.pepsimax.be!<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=pepsimaxit.wordpress.com&amp;blog=7178292&amp;post=20&amp;subd=pepsimaxit&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>A Qik movie to show you how real all of this is. Enjoy it&#8230;</p>
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,115,0" width="425" height="319" id="qikPlayer" align="middle"><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="movie" value="http://assets0.qik.com/swfs/qikPlayer5.swf?1300981791" /><param name="quality" value="high" /><param name="bgcolor" value="#000000" /><param name="FlashVars" value="streamID=563c3c44c2524762a5c13c3d9cc50fb9&autoplay=false" /><embed src="http://assets0.qik.com/swfs/qikPlayer5.swf?1300981791" quality="high" bgcolor="#000000" width="425" height="319" name="qikPlayer" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" FlashVars="streamID=563c3c44c2524762a5c13c3d9cc50fb9&autoplay=false"></embed></object>
<p>Play on <a href="http://www.pepsimax.be">http://www.pepsimax.be</a>!</p>
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		<title>Walkthrough (strategy, design &amp; technicals)</title>
		<link>http://pepsimaxit.wordpress.com/2009/04/03/walkthrough-strategy-design-technicals/</link>
		<comments>http://pepsimaxit.wordpress.com/2009/04/03/walkthrough-strategy-design-technicals/#comments</comments>
		<pubDate>Fri, 03 Apr 2009 17:53:33 +0000</pubDate>
		<dc:creator>pepsimaxit</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://pepsimaxit.wordpress.com/?p=18</guid>
		<description><![CDATA[Summary: 6 real claw machines can be controlled and played on from your browser. Pepsi Max combines bytes and atoms. If you&#8217;re passionate about something, max it. That is what Pepsi Max is all about. That and gaming of course. And how do you go about maxing a game that everyone is passionate about? You [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=pepsimaxit.wordpress.com&amp;blog=7178292&amp;post=18&amp;subd=pepsimaxit&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/pepsimaxit/3409915320/" title="Pepsi Max It - teaser img by pepsimaxit, on Flickr"><img src="http://farm4.static.flickr.com/3573/3409915320_c7ff5ee354.jpg" width="500" height="375" alt="Pepsi Max It - teaser img" /></a></p>
<p><span style="font-style:italic;">Summary:</span></p>
<p>6 real claw machines can be controlled and played on from your browser. <a href="http://www.pepsimax.be">Pepsi Max</a> combines bytes and atoms. If you&#8217;re passionate about something, max it. That is what <a href="http://www.pepsimax.be">Pepsi Max</a> is all about. That and gaming of course. And how do you go about maxing a game that everyone is passionate about? You think bytes (as in &#8216;internet&#8217;). You think atoms (as in &#8216;real world&#8217;). You grab a soldering iron and connect both.</p>
<p>—<br />
<span style="font-style:italic;">Full post:</span></p>
<p><span style="font-weight:bold;">MAX YOUR THOUGHTS</span><br />
Take 6 real claw machines, hook &#8216;m up to the internet and start playing. Unique codes can be stripped from the <a href="http://www.pepsimax.be">Pepsi Max</a> bottles and used to add up for extra gaming credits. The lucky ones can win some cool prizes or grab a ticket for the final during which one plays with an 8 meter tall claw machine containing really huge prizes! Each finalist will be able to grab a huge bear and possibly win <a href="http://www.sunjets.be/">sunjets.be</a> trips to Malta or Tenerife, or take home 50&#8243; plasma&#8217;s and other cool <a href="http://www.panasonic.be">Panasonic</a> stuff.</p>
<p><span style="font-weight:bold;">OLDSKOOL CAMPAIGNING</span><br />
The campaign is kick-starts with traditional online media. <a href="http://awards.microsite.be/pepsimaxit/banners/">Bannering</a> and <a href="http://awards.microsite.be/pepsimaxit/pepsi_mail_NL.html">an enticing e-mail</a> to a database of <a href="http://www.pepsimax.be">Pepsi Max</a> aficionados</p>
<p><span style="font-weight:bold;"><br />
SOCIAL MEDIA CUM</span><br />
Today, more than 2.1 million belgian citizens are an active member of <a href="http://www.facebook.com/home.php#/pages/Brussels-Belgium/Proximity-BBDO/5831294478?ref=ts">Facebook</a>. So we integrated the power of <a href="http://developers.facebook.com/connect.php">Facebook Connect</a> to make the game easily portable over the users contact network. Everyone registering with <a href="http://www.facebook.com/home.php#/pages/Brussels-Belgium/Proximity-BBDO/5831294478?ref=ts">Facebook</a> credentials, receives give-away codes for friends. Everytime anyone plays or wins it shows up in their friends newsfeed. How&#8217;s that for viral?</p>
<p>Frankly, a huge amount of users can freely access the website but only 6 can play simultaneously. Of course these users don&#8217;t want to be sitting ducks while waiting for a claw machines to become available. Statistics are put up to check when the site is very busy, a concept we introduced with, and was essential to, the Internet Is Mine case. Also, the claw machines Twitter when one of the slots is available.</p>
<p><span style="font-weight:bold;">KICK-ASS DESIGN</span><br />
<span style="font-style:italic;">Phase 1:</span> First wireframes were made in Powerpoint. They served as a basic feature-spec for the full website.</p>
<p><span style="font-style:italic;">Phase 2:</span> After being loosely briefed on the campaign’s concept and features, several paper sketches were made to serve as a rough guide. The concept at this stage was “a carnival or arcade, but maxed out!”.</p>
<p><a href="http://www.flickr.com/photos/pepsimaxit/3409107553/" title="Pepsi Max It - design: handmade by pepsimaxit, on Flickr"><img src="http://farm4.static.flickr.com/3637/3409107553_3988f5a83d.jpg" width="500" height="247" alt="Pepsi Max It - design: handmade" /></a></p>
<p><span style="font-style:italic;">Phase 3:</span> Taking the best sketches into <a href="http://www.adobe.com/products/photoshop/photoshopextended/?promoid=DIODF">Photoshop</a>, we created a digital painting that would serve as a moodboard and colour guide. This piece was also shown to the client in order to get the go-ahead for the look-and-feel for the rest of the website. You’ll also notice the (not-so) subtle use of Pepsi’s 3 main colours, creating a symbolic link between the logo and the site.</p>
<p><a href="http://www.flickr.com/photos/pepsimaxit/3409108557/" title="Pepsi Max It - design: grading &amp; coloring by pepsimaxit, on Flickr"><img src="http://farm4.static.flickr.com/3648/3409108557_410020e2dd.jpg" width="500" height="256" alt="Pepsi Max It - design: grading &amp; coloring" /></a></p>
<p><span style="font-style:italic;">Phase 4:</span> Using photos of the real grabber machines as reference, 3d models of the six cabinets, as well as a large “hero”-crane &#8211; a reference to the real-life final phase of the competition. The models were created and rendered in <a href="http://usa.autodesk.com/adsk/servlet/index?siteID=123112&amp;id=5659302">3ds max 2008</a>.</p>
<p><a href="http://www.flickr.com/photos/pepsimaxit/3409109099/" title="Pepsi Max It - design: 3D rendermap by pepsimaxit, on Flickr"><img src="http://farm4.static.flickr.com/3368/3409109099_9567d1c80d.jpg" width="500" height="226" alt="Pepsi Max It - design: 3D rendermap" /></a></p>
<p><span style="font-style:italic;">Phase 5:</span> After all 3d models were animated and rendered, all assets were composited in <a href="http://www.adobe.com/products/aftereffects/?promoid=DIOBX">Adobe After Effects</a> and <a href="http://www.adobe.com/products/photoshop/photoshopextended/?promoid=DIODF">Photoshop</a>. The mist was painted by hand.</p>
<p><a href="http://www.flickr.com/photos/pepsimaxit/3409109799/" title="Pepsi Max It - design: finished composite by pepsimaxit, on Flickr"><img src="http://farm4.static.flickr.com/3571/3409109799_0b3ab159a6.jpg" width="500" height="225" alt="Pepsi Max It - design: finished composite" /></a></p>
<p><span style="font-style:italic;">Phase 6:</span> After the final compositing of the scene, everything was then taken into <a href="http://www.adobe.com/products/flashplayer/">Adobe Flash</a>, where it was animated and integrated with the rest of the UI, which was also designed in <a href="http://www.adobe.com/products/photoshop/photoshopextended/?promoid=DIODF">Photoshop</a>.</p>
<p><a href="http://www.flickr.com/photos/pepsimaxit/3409110783/" title="Pepsi Max It - design: finished UI by pepsimaxit, on Flickr"><img src="http://farm4.static.flickr.com/3556/3409110783_f6af0b4e83.jpg" width="500" height="296" alt="Pepsi Max It - design: finished UI" /></a></p>
<p><span style="font-weight:bold;">SOME HARDCORE GEEKNESS</span><br />
Basically the client, your pc at home, simply browses to the webpage loading the <a href="http://www.adobe.com/support/flash/applications/app_design/">Flash application</a>. Through the <a href="http://www.adobe.com/support/flash/applications/app_design/">Flash application</a> the <a href="http://en.wikipedia.org/wiki/Server_socket">Socket Server</a> receives the data of the logged in user and pushes that info to an <a href="http://en.wikipedia.org/wiki/Application_server">Application Server</a> on the same layer. The <a href="http://en.wikipedia.org/wiki/Application_server">Application Server</a> is there just to check the user data. <a href="http://en.wikipedia.org/wiki/Newbie">N00bs</a> would refer to this step as &#8220;checking with the database&#8221;. Furthermore the <a href="http://en.wikipedia.org/wiki/Server_socket">Socket Server</a> just relays feedback between the claw machine and the UI. To put it straight, the <a href="http://en.wikipedia.org/wiki/Server_socket">Socket Server</a> is the connection between the client and the claw machines at our offices. If a connection is established then that triggers the <a href="http://en.wikipedia.org/wiki/Server_socket">Socket Server</a> and extracts one credit. Whenever a client is logged and ready to play, the <a href="http://en.wikipedia.org/wiki/Server_socket">Socket Server</a> checks whether the user still has available credits to play the game. Credits can be added by entering game-codes found on <a href="http://www.pepsimax.be">Pepsi Max</a> bottles and cans. </p>
<p>So, the <a href="http://en.wikipedia.org/wiki/Application_server">Application Server</a> feedbacks on the user-request and talks back to the <a href="http://en.wikipedia.org/wiki/Server_socket">Socket Server</a>. Finishing this simple cycle the <a href="http://en.wikipedia.org/wiki/Server_socket">Socket Server</a> pings to one of the 6 computers hooked to a claw machine. Each one of these computers is linked to a claw machine through 6, <a href="http://www.mat.ucsb.edu/~dano/CUI/">USB interface</a>, micro-controllers talking to one of 6, physical, claw machines. </p>
<p>The micro-controllers allow users to address the physical controls of the claw machines. The connection between the two buttons to navigate and the coin collector are intercepted and thus hijacked by the <a href="http://www.mat.ucsb.edu/~dano/CUI/">USB interface</a> of the micro-controllers. The micro-controllers send the claw machines the same electrical signals normally send by the original connections of the physical buttons.</p>
<p>The bears in the claw machines are stuffed with an <a href="http://en.wikipedia.org/wiki/Radio_frequency_identification">RFID</a>-tag. If a user manages to catch and lift a bear, the bear is dropped into a slide passing an <a href="http://en.wikipedia.org/wiki/Radio_frequency_identification">RFID</a>-chip reader. Once the reader is triggered a signal is passed on back to the <a href="http://en.wikipedia.org/wiki/Server_socket">Socket Server</a>. The <a href="http://en.wikipedia.org/wiki/Server_socket">Socket Server</a> then checks that tag with the linked prize in the DB inside the <a href="http://en.wikipedia.org/wiki/Application_server">Application Server</a>. When the match is made the <a href="http://en.wikipedia.org/wiki/User_interface">UI</a> displays to the user what prize he, or she, has won.</p>
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			<media:title type="html">Pepsi Max It - teaser img</media:title>
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		<media:content url="http://farm4.static.flickr.com/3637/3409107553_3988f5a83d.jpg" medium="image">
			<media:title type="html">Pepsi Max It - design: handmade</media:title>
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		<media:content url="http://farm4.static.flickr.com/3648/3409108557_410020e2dd.jpg" medium="image">
			<media:title type="html">Pepsi Max It - design: grading &#38; coloring</media:title>
		</media:content>

		<media:content url="http://farm4.static.flickr.com/3368/3409109099_9567d1c80d.jpg" medium="image">
			<media:title type="html">Pepsi Max It - design: 3D rendermap</media:title>
		</media:content>

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			<media:title type="html">Pepsi Max It - design: finished composite</media:title>
		</media:content>

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			<media:title type="html">Pepsi Max It - design: finished UI</media:title>
		</media:content>
	</item>
		<item>
		<title>Behind the scenes</title>
		<link>http://pepsimaxit.wordpress.com/2009/03/31/behind_the_scenes/</link>
		<comments>http://pepsimaxit.wordpress.com/2009/03/31/behind_the_scenes/#comments</comments>
		<pubDate>Tue, 31 Mar 2009 13:49:45 +0000</pubDate>
		<dc:creator>pepsimaxit</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[&#8230;and you can find more of this on Flickr<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=pepsimaxit.wordpress.com&amp;blog=7178292&amp;post=1&amp;subd=pepsimaxit&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-13" title="dsc_0061" src="http://pepsimaxit.files.wordpress.com/2009/03/dsc_0061.jpg?w=700&#038;h=465" alt="dsc_0061" width="700" height="465" /></p>
<p>&#8230;and you can find more of this on <a href="http://www.flickr.com/photos/pepsimaxit/show/" target="_blank">Flickr</a></p>
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